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Projectile Motion Calculator

Enter initial velocity, launch angle and gravity to compute range, max height, flight time and velocity components of a projectile.

Input Data

Initial Velocity Ms
m/s
Launch Angle Deg
°
Gravity Ms2
m/s²

Results

Horizontal range (m).
40.77472m
Maximum height (m).
10.19368m
Total flight time (s).
2.883208s
Horizontal velocity component (m/s).
14.142136m/s
Vertical velocity component (m/s).
14.142136m/s

At a glance:Projectile motion (no air resistance) treats horizontal motion at constant velocity and vertical motion under constant gravity. Splitting v₀ into v_x = v₀·cosθ and v_y = v₀·sinθ: the horizontal velocity stays v_x, the vertical velocity changes as v_y − g·t. From these: range R = v₀²·sin(2θ)/g (launch and landing same height), max height H = v₀²·sin²θ/(2g), flight time T = 2v₀·sinθ/g, and vertical velocity at landing equals −v_y₀. Range is maximal at θ=45°. This tool returns R, H, T and the components from v₀, θ, g.

Formula

R = v₀²·sin(2θ)/g

H = v₀²·sin²θ/(2g)

T = 2v₀·sinθ/g

v_x = v₀·cosθ, v_y = v₀·sinθ

$$R = \frac{v_0^2 \sin(2\theta)}{g}, \quad H = \frac{v_0^2 \sin^2\theta}{2g}, \quad T = \frac{2v_0 \sin\theta}{g}$$

How to Use

  1. Enter initial velocity v₀ (m/s) and launch angle θ (°).
  2. Enter gravity g (default 9.81).
  3. The calculator returns range, max height, flight time and velocity components.

Case Studies

Cannon at 45°

v₀ = 30 m/s, θ = 45°, g = 9.81.

R = 900×1/9.81 ≈ 91.7 m.

H = 900×0.5/19.62 ≈ 22.9 m, T ≈ 4.32 s.

FAQ

What angle gives maximum range?

θ = 45° (when launch and landing are at the same height), because sin(2θ) peaks at 1 there.

Why ignore air resistance?

It isolates the ideal parabolic trajectory and the clean formulas above; real projectiles fall shorter and lower due to drag (significant at high speed/long range).

Related Tools

References

Content review: Calculatorism Science Team. Results are for reference only; please refer to the relevant authorities for the official figures.

Found a problem with the results?

If this calculator's result is wrong, or you have any question about the calculation logic, please let us know. You are viewing:Projectile Motion Calculator(/physics/projectile-motion)。